<?xml version="1.0"?>
<doc>
<assembly>
<name>
TFMM
</name>
</assembly>
<members>
<member name="T:TFMM.My.Resources.Resources">
<summary>
  A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.ResourceManager">
<summary>
  Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.Culture">
<summary>
  Overrides the current thread's CurrentUICulture property for all
  resource lookups using this strongly typed resource class.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.err">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.SS2">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.SS2box">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.star0">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.star1">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.star2">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.star3">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.star4">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.star5">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.starhot0">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.starhot1">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.starhot2">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.starhot3">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.starhot4">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.starhot5">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.T1">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.T1box">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.T2">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.T2box">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.T3">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.My.Resources.Resources.T3box">
<summary>
  Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:TFMM.fmsel.AppPath">
 <summary>
 Returns the path of this dll.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.GamePath">
 <summary>
 Returns the path of the currently running game.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.FMSelReturnValue">
 <summary>
 0 = Run selected fan mission. 1 = abort game and quit. -1 = Cancel fan mission and run original missions.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.GameVersionRaw">
 <summary>
 The game version as it is supplied from the game.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.GameVersion">
 <summary>
 The game version string.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.GameName">
 <summary>
 The Game Name, of course.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.FMRootPath">
 <summary>
 The fan mission root path.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.FMRootPathMaxLen">
 <summary>
 Maximum length allowed in FMRootPath property.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.FMFolderName">
 <summary>
 The selected fan mission folder name.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.FMFolderNameMaxLen">
 <summary>
 Maximum length allowed in FMFolderName property.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.GameExited">
 <summary>
 True when Fan Mission Selector is invoked at game exit.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.RunAfterGameExit">
 <summary>
 True if requesting Fan Mission Selector to be invoked at game exit.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.ModExcludePaths">
 <summary>
 Optional list of paths to exclude from mod_path/uber_mod_path in '+' delimited format, or '*' if all mod paths are to be excluded, or '' if no excludes.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.ModExcludePathsMaxLength">
 <summary>
 Maximum length allowed in ModExcludePaths property.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.FMLanguage">
 <summary>
 The language to use for the fan mission (must be supported by the fan mission). Leave empty if no language resources exist in the fan mission.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.FMLanguageMaxLen">
 <summary>
 Maximum length allowed in FMLanguage property.
 </summary>
 <returns></returns>
</member>
<member name="P:TFMM.fmsel.ForceFMLanguage">
 <summary>
 True if the language specified by FMLanguage is to be forced even if it differs from the game's current language.
 </summary>
 <returns></returns>
</member>
<member name="M:TFMM.tfmsGlobals.Compress(System.String)">
 <summary>
 Compresses supplied string into a GZipped byte array.
 </summary>
 <param name="value"></param>
 <returns></returns>
</member>
<member name="M:TFMM.tfmsGlobals.Expand(System.Byte[])">
 <summary>
 Expands GZipped byte array into a string.
 </summary>
 <param name="value"></param>
 <returns></returns>
</member>
<member name="M:TFMM.tfmsGlobals.SQLify(System.String)">
 <summary>
 Prepares a string to be used in an SQL command.
 </summary>
 <param name="value"></param>
 <returns></returns>
</member>
</members>
</doc>
